Top 736 Animation Quotes & Sayings - Page 12

Explore popular Animation quotes.
Last updated on April 22, 2025.
I do a lot of urban fantasy, which is modern-day cities, but you've got magic, you've got fairies running around, or cryptozoological creatures running around, and I'm pulling very heavily on my background as a folklore major and having done some animation work and all of that, and I'm pulling from the modern fairy tale narrative.
We actually tried to put in [Kung Fu Panda 3] all the things we wanted to put into the first two films. We're all the same people who've been working on the other films and we all had things we couldn't do, and had to leave on the table. We just couldn't achieve them before. This time we have multiple new environments and different styles of animation.
I think I probably am doing animation because I started as a kid and I learned on my own, and I worked by myself a lot. It's the only thing I really prepared myself to do in any kind of depth. And I've just kind of imbibed the technology and techniques and the thinking about telling stories this way. It just feels natural to me.
Years and years of talking and writing versions of the script [Sausage Party] and looking at various versions of the animations - I mean, it's really a lot of workshopping and trying different things, and using the cast to try different voices and characters. And that's the good thing about animation. Because it takes so long, it allows you to explore in a way that you can't in live-action movies.
Here's my take, for what it's worth: I think that a lot of people in the US, as well as other countries, have the idea that animation is primarily for children, and kids like to be entertained! And animated films here tend to have crazy fantastic situations that would be difficult to do in live action, like with talking animals or monsters or whatnot, and that lends itself well to comedy, I think.
In animation, no one gets to see your face, so you can really mess up with your voice like I did 'ParaNorman;' I was a bully in that, which was so much fun to do. In 'How to Train Your Dragon,' I'm a little Viking character. So, it's kind of exciting to play these roles that you normally wouldn't get to play in a live-action movie.
Everything on Saturday morning [cartoons] moves alike that's one of the reasons it's not animation. The drawings are different, but everybody acts the same way, their feet move the same way, and everybody runs the same way. It doesn't matter whether it's an alligator or a man or a baby or anything, they all move the same.
This Golden Globe nomination is sweet validation for the years of hard work it took to bring Coraline to life using stop-motion animation with the greatest crew of animators, artists, and technicians I've ever been privileged to work with. I share this nomination with all of them and we all share our thanks to the Hollywood Foreign Press.
After Pixar's 2006 merger with the Walt Disney Company, its CEO, Bob Iger, asked me, chief creative officer John Lasseter, and other Pixar senior managers to help him revive Disney Animation Studios. The success of our efforts prompted me to share my thinking on how to build a sustainable creative organization.
Animation story boarding works differently than live action story boarding. The story crew along with a writer really does shape and create the film - the world and it's characters. We meet almost every day and brainstorm the plot of the film. It's a highly collaborative process - and we continue to improve the story until we literally run out of time.
I just like voicing films in general. I do a lot of documentary work and it's a short hop really to narrating a character, especially if you're on film and you're there in a visual way. It sounds obvious, but voicing an animation really focuses you on the way that you're communicating through your voice. It's a very specific ability that you need to be able to have in order to pitch it just right.
'JoJo's Bizarre Adventures' - it took a long time for that to get animated because the old-school animation wouldn't have the glorious nature of JoJo justice. Watching shows like that and 'Super Kia,' 'Black Clover,' 'Attack on Titan,' being able to watch some anime the night before the game definitely helps relax me.
I started to do stop-motion when I was a kid. You take a Super 8 and make some models, and move, click, move, click. All that. I love all forms of animation, but there is something unique and special to stop-motion: it's more real and the set is lit like a set. But I think it's also a kind of lonely and dark thing to want to do.
It's weird - on almost every film I've worked on, the first sequence we storyboard ends up being the first sequence that goes into animation, and ends up being almost shot-for-shot the same.
My husband and I are in preproduction of three movies, a Latin show, and a children's animation. I'm doing a very unique nail polish line, and finally, I'm developing a hair care line because people always ask me about my hair care system. I do a mask once a week that my grandma taught me how to make, so I want to share it with everyone.
War Is A Racket : I suspected I was just part of a racket at the time. Now I am sure of it. Like all members of the military profession I never had an original thought until I left the service. My mental faculties remained in suspended animation while I obeyed the orders of the higher- ups. This is typical with everyone in the military service
The great thing about the animation process is that is goes from, I write the lines, it goes to the actors, the actors bring a whole world to that, they bring the characters to life, then it goes to the animators, then it goes to the editor who cuts it together, and then you screen it and it goes back through the system again.
One of the things I've learned from animation is that some guys are really good at writing, some guys are really good at design, some guys are really good at directing. It's almost like working in a band - not everybody plays every instrument.
Behind us lay the great Antarctic Land; snow peaks rising beyond one another until by distance they dwindled away into insignificancy. The silence and immobility of the scene was impressive; not the slightest animation or vitality anywhere. It was like a mental image of our globe in its primitive state - a spectacle of Chaos. Around is ice and snow and the remnants of internal fires; above, a sinister sky; below the sombre sea; and over all, the silence of the sepulchre!
If I really feel that I want to shoot live people and live backgrounds, then that movie will become live-action. If I don't have any particular actors I want to use, I'd probably consider animation for that project. Which medium I use doesn't really make that much difference to me.
The movies I like watching the most are these sort of cinema verite, handheld films where you really get gritty with people. But I also have this strange affinity for old Rock Hudson/Doris Day movies and things that sort of pop out where you see the frames, where you have these 2D animation moments and split-screens and things like that.
I've been fascinated with gargoyles since I was a kid. I took a high school trip to Europe, the 8 countries in 5 weeks kind of trip. Even then I collected postcards of gargoyles. Then I sort of forgot about it. You flash-forward a few years and I'm at Disney, we're looking for an idea to base a show on. I was running series development at the time at Disney TV Animation. And we came up with the Gargoyles comedy series. Which didn't sell!
This is, in fact, the biggest show that Marvel television has ever taken on, in the animation world. We had a real challenge that was posed to us, and that was this little, tiny art-house movie that came out last year, that I don't know if you saw, called Marvel's The Avengers, written and directed by our friend Joss Whedon, and it really set the template.
Walt Disney’s Mickey Mouse... by Floyd Gottfredson will be warmly received by comics aficionados but should also intrigue Disney animation buffs who aren’t necessarily plugged into comic strip history... I have a feeling that this book, crafted with such obvious care, will earn Gottfredson a new legion of admirers.
I guess my first digital movie was 'Tintin' because 'Tintin' has no film step. There is no intermediate film step. It's 100% digital animation, but as far as a live-action film, I'm still planning to shoot everything on film.
As far as CGI and hand-drawn animation, I consider them both nothing more than tools for drawing pictures, the same as crayons or oils. Which is why, to me, the most important thing is what it is you are drawing, and in the themes that I depict, I think hand-drawing is the most effective.
Animation wasn't my love, but drawing was. I loved drawing, and when it came time to graduate from high school, I looked around and it was like, "Wow, I don't really want to study math. I don't really want to study science. I don't really want to study literature. Is there a place where I can go and draw cartoons?"
In college, I was a cartoonist at 'The Daily Northwestern.' So I draw myself. I was an animator. But basically, I went to Northwestern to major in English, wound up in college for two years. Studied animation there. Came to Disney. My first week at Disney was the week that 'Star Wars' came out.
If you make the wrong decision, you make the wrong decision. That's all there is to it. There are few guarantees in life. One of them is that you will make lots of mistakes The worst thing you can do is wimp out and spend your life in suspended animation refusing to make a choice because it may not be a perfect one.
As well as Japanese animation, technology has a huge influence on Japanese society, and also Japanese novels. It's because before, people tended to think that ideology or religion were the things that actually changed people, but it's been proven that that's not the case. Technology has been proven to be the thing that's actually changing people. So in that sense, it's become a theme in Japanese culture.
I love voice over work. To me, voice over and animation is such an art, because you focus solely on your voice. You do not focus on how to speak, combined with facial expressions, movement, etc. You as the actor need to convey all those things with only your voice.
I think animation is like running a marathon, and making a movie is like a 100 meter sprint. The question is: are you a marathon man or are you a sprinter? I realized that I was more of a sprinter than a marathon man. With a long, long project, I get bored easily.
I think we kind of changed how people did humans in CG animation after. If you look at films before 'Incredibles,' they tended to be photorealistic in a clunky and ugly way, with pores in their skin and too many eyelashes. It's kind of disturbing. And since, the designs have gotten a lot more playful in a lot of people's films, not just ours.
Look at related industries. Concept art for games and film. Animation. Lots of places to hone your skill as an artist and still earn a paycheck while you're waiting to kick the door down. If you're stubborn though, and you absolutely must draw comics because it's your life's dream (and I don't blame you...) you just better make sure you've got something special.
No matter what happens with technology or whether you're in traditional animation or stop-motion or CG, the biggest challenge always is story. The flow of making the movie is usually determined by how your story is coming together, and when your story is straining and you can't quite get your hands around it, your entire production is straining.
This dim coolness of my room was to the broad daylight of the street what the shadow is to the sunbeam, that is to say equally luminous, and presented to my imagination the entire panorama of summer, which my senses, if I had been out walking, could have tasted and enjoyed only piecemeal; and so it was quite in harmony with my state of repose which (thanks to the enlivening adventures related in my books) sustained, like a hand reposing motionless in a stream of running water, the shock and animation of a torrent of activity.
People are funny -- they are able to project personality onto anything. I remember as a kid I spent a $ 5 bill once and felt so bad because the other $ 5 bill was now going to be lonely without all the other bills I had in my wallet, you just invest these dead things with life and that is our tendency as people. So animation takes advantage of that, grabs on to it, and runs with it.
I think of Ray Harryhausen's work - I knew his name before I knew any actor or director's names. His films had an impact on me very early on, probably even more than Disney. I think that's what made me interested in animation: His work.
When I get hired as an actor as opposed to a writer, one of things that's exciting for me is doing stuff I wouldn't normally do myself. So whether it's a kid's movie or a voice in animation or in this case - where I just get to be silly, it's a different kind of comedy for me. As a performer, it's a different pleasure than when you're writing or directing. As a performer, you're just in the hands of the director and you go with whatever they want to do.
I lived in San Francisco for about eight years and I did a lot of improvisation there. The improvisational world ruled the voice world in San Francisco, so I became a voice talent there and did a lot of commercials and worked all the time. But I never could break into animation.
Intelligence, goodness, humanity, excitement, serenity. Over time, these are the things that change the musculature of your face, as do laughter, and animation, and especially whatever peace you can broker with the person inside. It's furrow, pinch, and judgement that make us look older - our mothers were right. They said that if you made certain faces, they would stick, and they do. But our mothers forgot that faces of kindness and integrity stick as well.
In voicing so much is left to your imagination to create the world around you like that. It's really the essence of what's so fun for, I think, many people when they first start to want to be an actor, is that they realise they enjoy making up a world around them to exist in, a whole situation and a whole way of being. And even more so than theatre, animation requires that because there's just nothing to go on. It's in your head and your heart or it's not there at all.
I don't have the story finished and ready when we start work on a film. I usually don't have the time. So the story develops when I start drawing storyboards. I never know where the story will go but I just keeping working on the film as it develops. It's a dangerous way to make an animation film and I would like it to be different, but unfortunately, that's the way I work and everyone else is kind of forced to subject themselves to it.
A radio play actually ended up being the first acting job I ever had. A lot of times when I'm on camera, I'm playing characters that are more like myself, and I don't get to do a lot of real character work. But when you're doing animation, you are the very epitome of colorful characters. I think I'm just really into make believe.
The idea kind of started with me just thinking about what would be fun to see in animation, you know - what have I not seen? For some reason, I got thinking about the human body and realizing, well, I've seen, like, traveling through the bloodstream and into the, you know, stomach and things.
I don't really know what the average person thinks about animation. I think the average person thinks that it's made by cartoonists - and it used to be. When people think of The Simpsons, they think of Matt Groening. They don't think of whoever the 200 writers are.
Animation had been used only for things like King Kong and the destruction of cities, which was very popular in the 1950s. I got tired of destroying cities. I destroyed New York, I destroyed San Francisco's Golden Gate Bridge, Rome, and Washington. I was looking for a new outlet, and I came across the Sinbad legends.
Toward the end of the film ['Life, Animated'] we see 'The Sidekicks Story,' and that is a story that Owen drew himself. We took that style, which is decidedly different from Disney animation, and used it as a basis. It's a 'two-dimensional' hand drawn animated form, so I went to this company in Paris called 'Mac Guff,' and they assembled an amazing group of young animators, and brought it to life.
The industry in Japan moving toward CGI is not as severe and extreme as in the U.S. The animation industry in the U.S. is firing 2D animators and closing those studios, but I think it's possibly because the national traits of the U.S. prefer super-realism. Since Japan is a country that prefers plane vision, I don't think we will leave 2D and substitute hand-drawing with CGI entirely.
Clutter and mess show us that life is being lived...Tidiness makes me think of held breath, of suspended animation... Perfectionism is a mean, frozen form of idealism, while messes are the artist's true friend. What people somehow forgot to mention when we were children was that we need to make messes in order to find out who we are and why we are here.
I enjoy it all: performIng, doing TV, movies, comedy, drama, stand-up, animation voicework, singing, but you get that instant gratification from stand-up because it's your own commentary and you get to see the reaction from the audience that's right there in front of you. I also love coming up with characters and watching people embrace them and enjoy them.
I want to give credit where credit is due to Eric Radomski, who is the head of our production for Marvel Animation and who also happened to direct the pilot as well, has been the supervising producer on the show and has really been just looking at every single way that we can just plus up. This is a great-looking show.
The poet alone knows astronomy, chemistry, vegetation, and animation, for he does not stop at these facts, but employs them as signs. He knows why the plain, or meadow of space, was strown with these flowers we call suns, and moons, and stars; why the deep is adorned with animals, with men, and gods; for, in every word he speaks he rides on them as the horses of thought.
Preparing the animation is close to the comic book process but there are plenty of problems. It's very interesting, but it's also sometimes a pain in the arse, especially because it's so very long. Something that takes 10 minutes in comic book form can take 10 months in film form. But I love the results.
People say that the best part about doing animation is that you don't have to dress up to go to work, but I don't believe that. I dress up to go to work. I dress up for an airplane. I think it's just focusing your skillset, focusing on your voice and the comedy.
I've always been into visual effects. It was something I took keen interest in before films happened. Ironically, I am a part of 'Raaz 3,' a film that is shot entirely on 3D. It has encouraged me to pursue my dream. Hopefully, if time permits, I will travel to the United States and attend a crash course in visual graphics and animation.
Films are made the same today, as they've ever been made, in certain respects. The scriptwriting, the pre-production, the storyboarding, and the designing are all the same. The technique of animation has changed, in the sense that rather than drawing it by hand, we use a computer as a tool. The computer has become a pencil to draw or paint the images that we see in a film.
And what, you ask, does writing teach us? First and foremost, it reminds us that we are alive and that it is gift and a privilege, not a right. We must earn life once it has been awarded us. Life asks for rewards back because it has favored us with animation. So while our art cannot, as we wish it could, save us from wars, privation, envy, greed, old age, or death, it can revitalize us amidst it all.
We wanted the elemental 'bending' to be based on authentic Chinese traditional martial arts, believing this would lend a beauty and resonance to the animation and the fictitious disciplines. Once we had that idea, I started looking for a Kung Fu teacher/Martial Arts consultant. My search led me to Sifu Kisu and I began training with him right away.
My first jobs were at Pixar and John Lasseter just doing animation would always allow actors to do that, and then animate to that. It was an early lesson for me that, if you're lucky enough, as I've been in my career thus far, to get really incredible iconic people to do your stuff, you want them to tell your story and you want them to be on page in the important moments, and they usually are.
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