Top 736 Animation Quotes & Sayings - Page 6

Explore popular Animation quotes.
Last updated on April 21, 2025.
In '83, not only was there no such thing as performance motion capture technology, there was no such thing as digital animation. This was the analog era.
I graduated from college with a 3.92 GPA with a degree in computer programming and a BFA in fine arts and animation. My first job was painting a mural in the Grimaldi's in Queens.
Ordinary Women was shot on a soundstage with a professional crew and a professional animation studio creating everything. — © Anita Sarkeesian
Ordinary Women was shot on a soundstage with a professional crew and a professional animation studio creating everything.
It's always hard when you're working on a project, and you're seeing it in bits and pieces, whether that be film, television, video games, animation - you only really have perspective of what you're interacting with.
Doing an animation is nothing like anything you could ever experience. You get to be a kid again and just play dress up in a movie studio.
I'm a fan of animation and so, the more stuff that doesn't look like the other stuff that's out there, I'm in favor.
I graduated from college with a 3.92 GPA with a degree in computer programming and a BFA in fine arts and animation. My first job was painting a mural in the Grimaldis in Queens.
Tigress is my alternate personality, especially with children. I love animation because you get to do things you don't normally get to.
My brothers were the ones who taught me about mythology and storytelling, and showed me how to do stop-motion animation.
With animation, because you can draw anything and do anything and have the characters do whatever you want, the tendency is to be very loose with the boundaries and the rules.
I was very, very into animation when I was growing up. The Simpsons is still my favorite show. I have a really strong connection to it.
My respect for animators and animation directors has gone way, way up and it is just not something you can phone in.
I love working with rotoscopic animation because under the incredible handpainted artwork are real actors and real human performances. — © Keith Maitland
I love working with rotoscopic animation because under the incredible handpainted artwork are real actors and real human performances.
On 'Lost,' I write a score and orchestrate it on days one and two; I record it on day three. In animation and film and videogames, you have a little more time to work things through.
With animation because you can draw anything and do anything and have the characters do whatever you want the tendency is to be very loose with the boundaries and the rules.
I don't believe that an animation studio should be an executive-driven studio.
The success of 'The Simpsons' really opened doors. It showed that if you were working in animation you didn't necessarily have to be working in kids' television.
In video games and animation, you find that the toughest things to make different are the things that aren't words: grunts, groans, gasps.
If all the actors are in the recording session at the same time, you can record all voices for one episode in an hour. Of course, the animation takes longer but the voice acting is done very quickly.
If you look in the animal world, many, many organisms will enter into states of suspended animation.
The thing with computer-generated imagery is that it's an incredibly powerful tool for making better visual effects. But I believe in an absolute difference between animation and photography.
I didn't want 'Hotel Transylvania' to be the nail in the coffin for cartoony animation. Because if the movie failed, I could see people blaming that aspect of it. I was really nervous about that.
There are many animation films out there for teens, tweens and family but there are not that many real life stories.
Painting and animation can be kind of long work. Music was more immediate and more fun.
'How To Train your Dragon 2' is an amazing film. I think it's an extraordinary film. The animation in it is fantastic.
I love doing live action movies, but there's a great job in doing animation, especially one with music.
I've always thought that maybe I need to do a live-action movie, have it make a lot of money, and then come back and have a bigger budget for animation and do more with that.
Creative content is challenging, no matter what, and animation is particularly challenging.
The nature of the writing and the nature of the animation meant that it had to be short.
Nobody does animation better than Disney; it's just that some of us wanted out of the box. Burton was one. I was another. We were the mutual complaint society.
Animation is not the art of drawings that move but the art of movements that are drawn.
I think the biggest difference is in live action, you show up, and there's a set there and a ground to stand on, at least, and in animation, there's kinda nothing. You are making decisions on everything.
I want to take themes that are shared throughout the world, express them through animation, and make movies from them.
Animation can explain whatever the mind of man can conceive. This facility makes it the most versatile and explicit means of communication yet devised for quick mass appreciation.
I used to watch every episode of 'Justice League,' I went to all the movies, I had the Superman lunchbox. I was enamored with animation in general and always wanted to somehow be a part of it.
Tempered, gradual animation, the methodical restrain of sensations and energies, the equilibrium of sickness and health in each creature--this is nature's essence, its immutable law, this is what it's based on and what it adheres to.
All movies are inherently collaborative, and animation even more so. There are hundreds and hundreds of people involved with an animated movie.
Computer animation is one way to liberate people from their circumstantial gravity, and it is one way to give them mental freedom. — © Cai Guo-Qiang
Computer animation is one way to liberate people from their circumstantial gravity, and it is one way to give them mental freedom.
The success of The Simpsons really opened doors. It showed that if you were working in animation you didn't necessarily have to be working in kids' television.
A gem of a short film has a sense of pure joy in animation that is different from anything you see in a feature film.
The whole point of animation to me is to tell a story, make a joke, express an idea. The technique itself doesn't really matter. Whatever works is the thing to use.
If everybody floated with the tide of talk, placidity would soon end in stagnation. It is the strong backward stroke which stirs the ripples, and gives animation and variety.
Whether it's a street poster on a brick wall, a magazine cover on a newsstand, or animation on a movie screen - art is an effective means of communicating with large numbers of people.
I have not grown up on movies. I didn't watch much films in my childhood, but I was fond of animation films.
I always liked making things, and then I fell into animation. And then luck comes into it as well.
What I love most about animation is, it's a team sport, and everything we do is about pure imagination.
I'm a huge fan of animation, and just the arts in general - anything that emanates from someone's mind and soul and is capable of touching other people's minds and souls.
There are so many options in animation right now and this is such a great time to make animated movies that I want to make another one. — © Doug Sweetland
There are so many options in animation right now and this is such a great time to make animated movies that I want to make another one.
Of all studios that should be doing 2-D animation, it should be Disney.
Animation is different from other parts. Its language is the language of caricature.
The same sort of thing was supposed to happen when performance animation was invented: Everybody thought it would save so much time. But it became its own niche altogether.
I think the idea of a traditional story being told using traditional animation is likely a thing of the past.
I had a job on a Spike TV show called 'Fresh Baked Video Games.' I was the animation producer/kind of a writer, but I couldn't get anything through.
'Snow White' was really hip for its time. Walt Disney was basically using Sigmund Romberg and operetta in the telling of the story, and through animation - that was revolutionary.
The Italian character in general is full of animation, and the natives enter into the interests and welfare of the stranger before them with a fervor that forbids all doubt of its sincerity and that is truly surprising.
There’s nothing harder to do in animation than nothing. Movement is our medium.
Games are considered to be in the sub-culture category, coming under movies, coming under manga or comics or animation, especially in Japan.
Aside from my love of animation, as an actor I like the total lack of vanity in terms of not having to worry at all about your appearance. You don't have to deal with hair or makeup or wardrobe.
I've been very fortunate in animation - when I get on a project, people tend to keep me, so I have long stays of work rather than bouncing around.
All animation is a tremendous amount of work, but when you put 'Star Wars' on the top of something, there's already this bar that people are going to put on it.
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