Top 115 Cgi Quotes & Sayings - Page 2

Explore popular Cgi quotes.
Last updated on December 21, 2024.
Although all studios are now moving towards digitalization, a foundation in which we draw pictures by hand hasn't changed, so I foresee that we will continue to keep it in the future. After all, we used the digital method based on a conception of expanding and advancing the expression of the traditional animation cel in Steamboy. The first goal of this project was to overcome limitations of camera angles caused by platforms. On that aspect, I won't go back to the traditional method. I hoped to combine the merits of the traditional method of cel animation with the merits of the new CGI method.
When I was a kid, I thought I would be an action-movie hero. I was like, "They're gonna be able to CGI my legs by that point." And then I realized that it was probably better if I stayed a little closer to who I actually am rather than trying to be Bruce Willis.
CGI means, just to be clear, creating any type of image with a computer. Basically, starting off with nothing, or with images and manipulating them. The way we did it, everything was actual photographed images. A lot of that stuff was shot through a microscope of chemical reactions, yeast growing, lots of weird things, by Peter Parks. We put it into a computer and collaged it, manipulated it. Meaning we digitally shaped it to fit with other images. But there was no computer-generated imagery at all.
I could take my grandma and put her in a cape, and they'll put her on a green screen, and they'll have stunt doubles come in and do all the action. Anybody can do it. They're relying on stunt doubles and green screen and $200 million budgets - it's all CGI created. To me, it's not authentic.
I think that's what's happened with a lot of people in films these days: they're so enamored with the process, whether it's CGI or using a huge crane that they lose sight of being resourceful. Sometimes you go into a room and all you need is one lamp to light the room. Sometimes all you need is just one simple location to do the job. I think that's more out of habit: you work with what you have to work with.
We see films all the time, whether they have access to all kinds of intellectual property or artifacts, and the one thing that they don't get is story. So I think whether you're talking about a biopic or an action film or a science-fiction film that has all the CGI in the world, if you're not trying to connect with an audience, it doesn't really matter.
Comics are a dying art. If you ask a little kid to choose between a video game with insane graphics or comic books... you have to compete with cable, satellite TV with its thousands of channels, and with video games that are like movies, with CGI explosions where you can blow up worlds.
I think we're going to enter a phase where there's less interest in the CGI and there's a demand for story again. I think we've dropped the ball a little bit on stories for the sake of the amazing toys that we've played with.
As far as CGI and hand-drawn animation, I consider them both nothing more than tools for drawing pictures, the same as crayons or oils. Which is why, to me, the most important thing is what it is you are drawing, and in the themes that I depict, I think hand-drawing is the most effective.
I'm not a big fan of CGI. When I look at it, I go: 'Wait a minute. That's not possible.' And I think other people see the same thing. The movies I worked on, we did stunts for real. And I think it shows.
A reader's own imagination is a far more powerful form of CGI than anything any movie can provide because it's unique. In your own imagination, you can enter all sorts of worlds, and they are unique to you because no other reader will interpret a book the same way.
Since the waiting time required during the rendering process has been dramatically shorter in the last 10 years, I think that CGI animation has finally become practical. It is a fact that I processed the Steamboy work based on the assumption that the machine spec would be higher. In that context, young 3D animators have also gotten more skillful in recent years. But what I didn't expect is that the skills of traditional 2D animators have become worse, and notable young animators have not come out to the scene. This is a big issue for the industry.
I'm in 'Gods of Egypt.' It was CGI on a level that I've never encountered. You're in a blue environment on a mirrored floor because that's going to be looking like Ra the Sun God's boat. In the studio, it was like I was in a Robert Lepage theatrical piece.
In some ways, 'The Little Mermaid' was old-fashioned. Rendered in the hand-drawn style, it was the last Disney animated feature to use cels and Xeroxing. Pixar and its CGI imitators soon made that rigorous process obsolete.
I just think action films now have... often, because you can do anything with CGI, people do. And I don't think you necessarily should. You lose that sort of human dimension, and you get all the stuff breaking the laws of physics.
I really love a challenge, but in 'Downton' it was really hard going because there's no CGI - what you see is what you get. These were real explosions right in front of our faces, and you just had to make sure that you cleared out of the way.
You can't see any movie nowadays really without it having some sort of CGI treatment, albeit whether it's a creature or an environment, something like that. To make a point, sort of poetically in that case, but clearly it was a drama and how do you approach it? Well, I think what you're supposed to do is what the text dictates. What you bring to it and everything you need to know should be there, and pay attention to your director.
I love a chance to shoot real locations, because in films in the earlier days before people traveled as much, it was exotic to see a film set in Switzerland, and that area has been taken over by CGI, mostly, and fantasy landscapes. It's unusual to see this much landscape, people say it's old fashioned. So what you're referring to is there was that period in the '50s and '60s when there were epics and you saw landscape.
Sometimes people come in as a director, and they just want the result, and they barely want that to tell you the truth. Sometimes directors barely talk to the actors; they are so focused on the cinematic elements of the movie, getting the shot and getting the lighting right or getting the CGI effects right and all of that, and they just trust that you are just going to do what you do.
I think about the period of, like, the '70s and early '80s where nobody had money to make big movies and there was no CGI or anything like that and people had to get super creative. And then, you know, when you've got somebody who can paint you any picture on a computer and you get hundreds of millions of dollars to make a movie, its almost like the creativity diminishes somewhat.
I just don't think CGI is up to manipulating the human face yet. I feel like you can get away with it with aliens or monsters or something that's intentionally foreign, but I have yet to see anything digital to do with the human face that doesn't just look ridiculous.
Why has Scandinavia been producing such good thrillers? Maybe because their filmmakers can't afford millions for CGI and must rely on cheaper elements like, you know, stories and characters.
With some CGI, I think the brain slightly perceives that things aren't real. There's no gravity, the light's not quite real, the shadows aren't quite real. — © Nick Park
With some CGI, I think the brain slightly perceives that things aren't real. There's no gravity, the light's not quite real, the shadows aren't quite real.
Even if I had $200 million, I’m very wary of overusing CGI. I think it’s a great tool and it can be used really effectively, but I feel like it does tend to be overused and especially in sci-fi stuff.
Every time you see an interior, where somebody has a cockpit, is the real existing thing. Every time you see the exterior zooming by, it's completely CGI.
Every film that comes out that incorporates CGI or performance capture is a little bit ahead of the last film that came out. You're on the cutting edge for a certain amount of time, and then the new technology comes out.
There's a depth to the look that you get with models that you just can't get with CGI. It's about the detail that you just wouldn't think to put in.
With the CGI, suddenly there's a thousand enemies instead of six - the army goes off into the horizon. You don't need that. The audience loses its relationship with the threat on the screen. That's something that's consistently happening and it makes these movies like video games and that's a soulless enterprise. It's all kinetics without emotion.
I think there is a certain charm to the hand drawn image that I like. My problem with CGI is that it's so rich in texture that my eyes actually get tired. Everything is in focus down to the littlest leaf.
Because it was one of my favorites from the Arthurian legend, one of the things that I really enjoyed doing was the legend of the crystal cave. In my head, it was fun to imagine what it was going to look like because there was a lot of CGI involved, in seeing visions of the future reflected within crystals.
Comic-book pages are vertical, and movie screens are relentlessly horizontal. But it's all the same form. We use different tools, but we get the job done. I'm completely in love with CGI. It's great for conveying a cartoonist's sense of reality.
I don't know, I'm still a little bit like, when you blend CGI well with real life, it's impressive, but if you remove real life completely, I still get pulled out of the movie a bit.
These days, you'd probably shoot it in the daylight and manipulate it in the post. That's [how] most people would do it. [I did the same thing with] with 'Diving Bell and the Butterfly'. No CGI. It's all live photography. And I like that, it's very challenging and exciting to be able to do that.
I have nothing against these big CGI movies, but there are not enough of the other ones - the ones with stories about character that have a beginning, a middle and an end. I said that to a couple of studio heads and they said, 'That's novel.'
We don't have any CGI with any of the car stuff. I think it's a real experience when you see this car going through really fast really wild and you see me driving a lot of the times and also a big chase in downtown Atlanta. It's just incredible.
CGI is to me like watching a cartoon. It can be effective, if it's done well. A lot of times you don't feel any real risk. You're watching a bunch of computer-generated graphics.
One of the skills you have to master in theater is the ability to make the audience believe that things that aren't there are there - just like when you're acting against CGI. Also, in a theater, the people in the back row can't see the whites of your eyes. Or your lips moving as you deliver dialogue.
I don't direct so that I can have an identity and so I can go on to CGI movies. I had a big identity as an actor, and that's not what I'm looking for from directing. Directing is a whole different goal.
Nooo! Leave that to George Lucas, he' s really mastered the CGI acting. That scares me! I hate it! Everybody is so pleased and excited by it. Animation is animation. Animation is great. But it's when you're now taking what should be films full of people, living thinking, breathing, flawed creatures and you're controlling every moment of that, it's just death to me. It's death to cinema, I can't watch those Star Wars films, they're dead things.
CGI has fully ruined car crashes. Because how can you be impressed with them now? When you watch them in the '70s, it was real cars, real metal, real blasts. They're really doing it and risking their lives.
It seems like they conflate Bruce and the Hulk. It's usually, 'Hulk!' as I'm walking across the street. But sometimes it's 'Banner!' If you go on my Twitter feed, you'll see it's mostly Hulk. I think it was pretty spectacular what we were able to accomplish with CGI with 'The Hulk,' and I can't take full credit for that.
CGI is done after the film is done. It's through the computer. Most of the film is not computer-generated special effects. Most of it is that creature that is in the room with you.
Even if I had $200 million, I'm very wary of overusing CGI. I think it's a great tool and it can be used really effectively, but I feel like it does tend to be overused and especially in sci-fi stuff.
My favorite parts about 'The Battle of Five Armies' were the moments where you could clearly see that we were looking at New Zealand. That it wasn't done in post, it wasn't CGI, it was the beautiful, incredible creation of Mother Nature in all of her splendor.
Obviously, with a CGI character, you're building a character in much the same way as a real creature is built. You build the bones, the skeletons, the muscles. You put layers of fat on. You put a layer of skin on which has to have a translucency, depending on what the character is.
In 'Crazy Rich Asians,' Singapore will be seen as it should be seen, without CGI, without the altering of the images to be more Chinese - a representation of Singapore as we know it and love it.
I feel like we are so used to CGI [computer-generated imagery] and thank god because it is a wonderful tool, but there is an element of everything you are looking at has been created in the comfort of a studio. I want to return to a world where I can celebrate when you are really interacting with the world.
I once said that CGI makes you less inventive. At the time I was bemoaning the loss of the practical stunt. If a stunt can be done practically and safely, I'd rather do it old-style.
We will work on ways to digitally enhance Everest, matching it with Dolomites and Everest, but I'll do everything physically first. If there's no other way, then I'll go to CGI.
When I did Yoda, me and three other people worked our asses off, and I was sweating every single day, it was tough as hell. Now that it's CGI, 24 people work on Yoda, and I get all the credit -- I do nothing.
You know, I gotta be honest. I have not done a lot of CGI work. I just haven't. I mean, there were hundreds of effects in Watchmen, and I probably dealt with almost none of them, because all my stuff was very practical.
Even today, a lot of the CGI you see in movies is so clean and crisp that it just looks fake. It's weird: the more advanced they get, the faker it looks.
I think a lot of times, in a lot of modern-day movies, a lot of things are CGI, but so much of the stuff in 'Star Wars' is built and created by these artists.
I think the difference is that Angelina didn't need any CGI enhancement and I did! You can't really think about some things too much, you just get on with it and do it. It's about the way you move and the way you sound.
If you can make a good picture that actually has some substance, that's doubly good nowadays 'cause most everybody else is trying to address how many CGI plates we're gonna do, what little being is gonna come in from another asteroid.
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