I've watched what happens when a game like 'DragonVale' gets to number one on iOS. Suddenly there's ten other versions of it that hit the store. As a gamer, that bothers me. I don't like those companies.
Now if you play video games all the time and you're a real gamer, you're not going to use the Game Genie, you're not going to use the codes.
It's not as if I've never been awkward myself. I'm a big gamer, so I've had access to that type of personality. I used to go to these LAN parties; that was before high-speed Internet. The only way you could get lag-free gaming was to haul these huge computers to people's houses.
The thing about being a lifelong gamer is that my eye-to-hand reaction time is faster than average. I actually went on a website that tests your reaction time and verified this to my satisfaction.
I'm not a big gamer myself. I've (become) increasingly interested in games. And I certainly am passionate about, about storytelling in gaming. And, and the marriage of, you know, immersive characters, with gaming.
A god's relationship to the world, even a world in which he was walking, was about as emotionally connected as that of a computer gamer playing with knowledge of the overall shape of the game and armed with a complete set of cheat codes.
If you think about a lifestyle short of retirement that lends itself to being a hardcore gamer, there is none better than being a major league starting pitcher. I work once every five days and travel and am alone all the time. So while the other guys were spending their money on the all the cars and jewelry, I bought laptops.
I swear I am the worst gamer. I try, I try, and I try, but for some reason, you know, it - yeah. I got - everybody beats me. Let's just put it that way.
I think it's becoming very acceptable for adults and teenagers to be playful lifelong. You know, it's very acceptable to be a video gamer and be 35 years old. It's acceptable to be a Lego adult fan and build amazing things, even though you're 40 or 25 years old.
That's one thing I love about my son - he's just a gamer at heart, he loves everything. He'll still play 'Pole Position,' or just old things at an arcade. He just loves games. He's not a graphics snob at all. I love him.
I feel like maybe I'm part of that generation that became more of a gamer than a video consumer. It's always been something I've done with my spare time. If I had three hours on a Friday night, I'm not out partying. I'm probably playing video games.
'Modern Warfare,' 'Black Ops,' these are all the next level of video games. The people are more detailed, the fighting is more exact, and I can't speak for every gamer out there, but I know when I play, I feel like I'm actually in the game. It's that intense.
I'm a huge gamer. I'm very excited, and the idea of the Rift was as a headset that was designed around the specific uses of VR gaming. But I'm excited about a lot of stuff that's outside of it, because I was a VR enthusiast. I want VR to be the thing that we all live in, that we all use for everything, not just games.
When it kind of went to 'Street Fighter', where you had to push 13 buttons with all 13 of your fingers and ripped the spine out of somebody, you know, violent games lost the women. Complexity lost the casual gamer.
I should say I am not much of a gamer - anymore. The reason for this is that I have to make a living, and my body requires vitamin D, and I've come to value the heady pleasures of human interaction over the temporary exhilaration of reaching the 'next level.'
I'm not a gamer. I've never played any games. I was more a books and games outdoors kind of a person, so I was extremely daunted when I got this job knowing the size of the fan base and the commitment of the fans to 'Halo.'
I've always been a huge, huge gamer in general, and I definitely grew up with all Nintendo products, and the Super Mario franchise has been a franchise that has shaped culture.
I am the head of development at Giant Spacekat, a Boston-based studio that's an industry leader in making games for women. We are passionate about creating narrative games for the avalanche of new consumers who don't fit the old gamer stereotype.
I wonder if too frequently publishers and developers are so caught up with going after new, untapped audiences that they can forget to care for the largest, most loyal and reliable audience there is - the current gamer.
I used to game a lot, you know, back in the day. My gaming time done got so short that my skills ain't where they need to be to be online, you know what I'm saying? I just got that Xbox One. I gotta get my skills back, up the par to call myself a gamer.
The average age of a gamer is 33 years old, not eight years old, and in fact, if we look at the projected demographics of video game play, the video game players of tomorrow are older adults.
I'm a big gamer. I know the lead time and how long it takes to develop a game and how hard it is to get it right.
On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
Nintendo is about innovation and bringing new and unique game play to the consumer - both the core gamer as well as new gamers.
I had the perfect job for a gamer. From February to October, I'd get up at 7 in the morning with nothing to do but play games until I had to be at the park around 1 or 2 o'clock. When I got back after the game, I played until 3 or 4 in the morning.
Im a geek - I read fantasy novels, I play World of Warcraft, Im a massive gamer, I have Star Trek outfits.
If you are a gamer, it’s time to get over any regret you might feel about spending so much time playing games. You have not been wasting your time. You have been building up a wealth of virtual experience that, as the first half of this book will show you, can teach you about your true self: what your core strengths are, what really motivates you, and what make you happiest.
For most people, an hour a day playing our favorite games will power up our ability to engage whole-heartedly with difficult challenges, strengthen our relationships with the people we care about most - while still letting us notice when it's time to stop playing in virtual worlds and bring our gamer strengths back to real life.
I am a big gamer. I am kind of in the beginning stages of creating a graphic novel entity that would encompass a game and a movie. I would die happy if I could be a voice in a game that I would actually play and create easter eggs with the team. That's my dream.
EA called my agency and made us an offer and I was really enthusiastic about this, really excited to do it. I had Need for Speed: Underground already, the first one. And I'm a bit of a gamer, and definitely car enthusiast, so I've done a lot of things to my cars that people can do in this game. Everything from after-market kits to styling them, exteriorly with wheels, rims, and kits. You name it I have some fun doin' that.
I think the key divide between the interactive media and the narrative media is the difficulty in opening up an empathic pathway between the gamer and the character, as differentiated from the audience and the characters in a movie or a television show.
I'm a gamer, and I became obsessed with 'Resident Evil.' I played the first two games back to back. It took me, like, 10 days. I disappeared from view. Stayed in my apartment. Didn't return anyone's calls. After 10 days, I emerged with 10 days' worth of stubble and kind of bloodshot eyes going, 'I love this! We have to turn it into a movie.'
I'm a huge video gamer, sometimes a little too much. I'll shut myself in my room just so I can play video games all day and I end up neglecting my friends.
Gamer humor ranges all over the place. What it comes down to is taking a lot of what we see in gaming and we're familiar with in gaming and being like, 'OK, hold on, let's re-examine this for a second. Isn't this funny? Isn't this strange? Isn't this a little bit ridiculous?' That's where it is.
One of the things that I've never seen in tabletop gaming is this juvenile notion that the existence of a game that I don't like, or the existence of a gamer who's different than me, threatens my very existence and the very existence of my hobby.
Our app for Xbox 360 brings Twitch video to the television and into the living room of millions of Xbox Live members for the first time. The app will let every Xbox Live gamer find and watch streams of their favorite games from their couch.
R.B.I.' is such a playable game. You can pick the game up and play right away without a crazy long learning curve, and that's important for the casual fan and gamer.
When I was super young, I had an Atari and used to play Space Invaders. Then I fell in love with Mario Bros., Sonic the Hedgehog and Yoshi on Super Nintendo. I was quite a bit of a gamer as a kid when I think about it.
I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title.
I'm a huge gamer, I love 'Madden,' love 'FIFA 2K,' anybody that knows me knows I love Xbox. I do play Playstation as well, though, so I'm not one-dimensional, so don't get it twisted, PS4 fans, I can do both. I do play online.
It was always one of my favorite things, the action figures, the video games, when I was with WWE, even though I'm not a gamer. I would literally go out and buy the games just so I could play myself.
On my business card, I am a corporate president. In my mind, I am a computer programmer. But in my heart, I am a gamer.
Why should the televised stuff be only about pro gamers? For me it's more fascinating to see who's going to be the next god of gods than watching some pro gamer.
I'm not a gamer. But I am very aware of the escapism of drugs. In my mind those kind of do the same thing. They dull us to the aches and pains of our status quo.
I am not a huge gamer. My son knows a LOT more than I do about what is cool on Xbox. I played Halo but the sports games that the whole family can use are the things I use the most. I threw the javelin very very far!
For me, personally, I think the serious gamers - the guys who know the levels - play Xbox, and people who are just good at the game play PS3. I play PS3 because I'm not a serious, serious gamer like that. But when I play the Xbox, the standard is so much higher.
'Fortnite' has, I think, the most positive gamer community that's ever emerged from a game at this scale. I think it's partly because of the great community and partly because of the tone set by the game.
'Quantum Conundrum' has a little bit of something for everybody - it's got something for kids and it's got enough of a challenge for a hardcore gamer.
When I was super young, I had an Atari and used to play 'Space Invaders.' Then I fell in love with 'Mario Bros.,' 'Sonic the Hedgehog' and 'Yoshi' on Super Nintendo. I was quite a bit of a gamer as a kid when I think about it.
I can't say I'm a full-on gamer, since, basically, I just don't have time for it. I know nowadays, gaming can be a lot like social media. People just stay on it all day long. Like they're logged into the Matrix. But yeah, I enjoy it. When I get the time.
'Superbetter' looks more like a social media platform or a social network than a typical video game. You know, there aren't any 3-d spaces to explore. You don't have this avatar that you're building up. It's more about thinking like a gamer.
No gamer, whether you've played 'Duke 3D' or you haven't, can play 'Duke Forever' without having experiences that surprise them.
I can't say I was much of a gamer growing up or that I am now, but I'm certainly part of that culture or it's part of, you know, the sort of time that I grew up in.
In the early days of the video game business, everybody played. The question is, what happened? My theory - and I think it's pretty well borne out - is that in the '80s, games got gory, and that lost the women. And then they got complex, and that lost the casual gamer.
The idea of the 'lone gamer' is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life.
I grew up with video games. My generation kind of grew up with the Nintendo and the Sega Genesis. Then, I had a Dreamcast and, finally, the PlayStation. So yeah, I've always been a big gamer.
This site uses cookies to ensure you get the best experience.
More info...