Top 1200 Product Design Quotes & Sayings - Page 2

Explore popular Product Design quotes.
Last updated on November 15, 2024.
We don't have a good language to talk about this kind of thing. In most people's vocabularies, design means veneer... But to me, nothing could be further from the meaning of design. Design is the fundamental soul of a man-made creation.
As much as we think of performance management as numeric and thus perfectly quantifiable, it is as much a product of context and social science as the products we design and develop.
It's easy to design expensive products. But there's that product democracy that I believe very strongly in to make something affordable for almost anybody that would want to use it.
The most common way customer financing is done is you sell the customer on the product before you've built it or before you've finished it. The customer puts up the money to build the product or finish the product and becomes your first customer. Usually the customer simply wants the product and nothing more.
When designing your product, go beyond consumers' current knowledge base. Design, test, and dig deeper than almost any client would pay you to do. — © Tahl Raz
When designing your product, go beyond consumers' current knowledge base. Design, test, and dig deeper than almost any client would pay you to do.
Industrial design is a superficial practice. You use your approach regardless of the project because there is no time for a deep understanding of a single product.
The temptation to believe that the Universe is the product of some sort of design, a manifestation of subtle aesthetic and mathematical judgment, is overwhelming. The belief that there is "something behind it all" is one that I personally share with, I suspect, a majority of physicists.
Throughout my partnership with Reebok, I've loved working closely with their product and design team in our shared mission of creating the best fitness products in the world.
If I designed a computer with 200 chips, I tried to design it with 150. And then I would try to design it with 100. I just tried to find every trick I could in life to design things real tiny
Marketing implies that you want a public to relate to your product - if it's a product - in a way that makes them want to use it. That is only good or evil in relationship to what the product actually does.
The public is more familiar with bad design than good design. It is, in effect, conditioned to prefer bad design, because that is what it lives with. The new becomes threatening, the old reassuring.
At the University of Maryland, my first year I started off planning to major in art because I was interested in theatre design, stage design or television design.
But design has never been a Europe-only project. The best of design has global influences. And we've got to design the future immigration system to make sure that we continue to attract the brightest and best.
Information design has been around since the 1970s. Pioneers like Yale University design guru Edward Tufte and design agency Pentagram have long known and used its power. But now with the rise of the Internet, it's having something of a second birth.
If I designed a computer with 200 chips, I tried to design it with 150. And then I would try to design it with 100. I just tried to find every trick I could in life to design things real tiny.
Everyone wants an iPhone, but it would be impossible to design an iPhone in China because it's not a product; it's an understanding of human nature. — © Ai Weiwei
Everyone wants an iPhone, but it would be impossible to design an iPhone in China because it's not a product; it's an understanding of human nature.
The Democrats are very bad at selling their own product. The Republicans are geniuses at it. And I've said it before, a bad product well apologized for is superior in this country to a good product.
A few brands have asked me to design shorts for them. I'm not sure about that. I don't want to have them as a mass product, and suddenly everybody is walking around in them.
Universal design systems can no longer be dismissed as the irrelevant musings of a small, localized design community. A second modernism has emerged, reinvigorating the utopian search for universal forms that marked the birth of design as a discourse and a discipline nearly a century earlier.
The principal and only way to make an heirloom product is to design something that people will need not just this year, but for the next 50 or 100 years.
A lot of people don't get it, but I design from the inside out so that the finished product looks inevitable somehow. I think it's important to create spaces that people like to be in, that are humanistic.
People interact with their phones very differently than they do with their PCs and I think that when you design from the ground up with mobile in mind, you create a very different product than going the other way.
I feel like an email cross-dresser - I use a Microsoft product on my Apple product to access my Google product.
My father was a master carpenter and builder. Architectural design, engineering design, mechanical design, three-dimensional views, that was my shtick, my forte.
The interesting thing is when we design and architect a server, we don't design it for Windows or Linux, we design it for both. We don't really care, as long as we're selling the one the customer wants.
The payoff of a customer-centric approach to software and digital product design is substantial and long-lasting for both companies and their customers.
Here is the cosmological proof of the existence of God - the design argument of Paley - updated and refurbished. The fine tuning of the universe provides prima facie evidence of deistic design. Take your choice: blind chance that requires multitudes of universes or design that requires only one.... Many scientists, when they admit their views, incline toward the teleological or design argument.
I believe that quality level is determined primarily by the actual design of the product itself, not by quality control in the production process.
The product itself should be it's own best salesman. Not the product alone, but the product plus a mental impression, and atmosphere, which you place around it
When you're trying to solve a problem on a new product type, you become completely focused on problems that seem a number of steps removed from the main product. That problem solving can appear a little abstract, and it is easy to lose sight of the product.
Justice is following the divine design in all that one does, and bringing back into the divine design things that have fallen away from that design. Justice is the divine design itself.
Many anthropologists work with a concept called embodied knowledge - tacit, nonscientific knowledge - and look for ways to incorporate such information into product design.
Graphic designers should be literate in graphic design history. Being able to design well is not always enough. Knowing the roots of design is necessary to avoid reinvention, no less inadvertent plagiarism.
When I design, I always design around denim. I think of designing as a lifestyle. I design for that career oriented girl who will be sitting at an office all day long, but is still going out and being social at night.
I've been told I miss every pass made at me! It would be wonderful to have a partner, but in my mind, it has to be like making a product. The product has to be meaningful, impact people - it has to be a great product.
Design is all about relationships. Unfortunately, many designers don’t fully appreciate this. Some of the best design work I’ve ever done was drinking coffee or beers with engineers, marketing people, and business development hustlers. And I wholeheartedly mean design work.
I like to question the minutia, to get to the essence of things. The minutia of life is all about design. It's about the design of how you talk to another human being; it's the design of speech; it's the design of everything we do. We need to be better at listening, and we need to aim more directly at understanding and being understood.
The emphasis on innovation and technology in our companies has resulted in a few of them establishing global benchmarks in product design and development, manufacturing practices and human resource capabilities. However, there is no room for complacency.
I came from product design originally - I had been designing dolls for a toy company since I was 16 - so I'm used to working with plastic and different things. I had an innate interest in objects.
The opportunity ahead of us in terms of transforming how we design and build, how we manufacture, is even greater than some of the product innovation that we're going to bring to the table.
The fundamental failure of most graphic, product, architectural and even urban design is its insistence on serving the God of Looking-Good rather than the God of Being-Good. — © Richard Saul Wurman
The fundamental failure of most graphic, product, architectural and even urban design is its insistence on serving the God of Looking-Good rather than the God of Being-Good.
I have too much product, and I'm trying to rein it in and sell more of my main collection. I wish you didn't have to design so often; it would be good if you could keep on selling the same things for a few years and not have to do new things all the time.
When I got into high school, that's when I stated dabbling in fashion design. I got involved in the theater department's costume design and started to think that maybe I'd major in fashion design.
Design is the fundamental soul of a human-made creation that ends up expressing itself in successive outer layers of the product or service.
When we think of design, we usually imagine things that are chosen because they are designed. Vases or comic books or architecture... It turns out, though, that most of what we make or design is actually aimed at a public that is there for something else. The design is important, but the design is not the point. Call it "public design"... Public design is for individuals who have to fill out our tax form, interact with our website or check into our hotel room despite the way it's designed, not because of it.
There are lots of people at our company who dedicate their time and effort to make sure that the journey from product design to hitting the screen is as seamless as possible.
I really enjoy drawing, and I enjoy design, fashion design especially. If acting doesn't work out, which I hope it does, I'd probably go into design.
The acceleration of the marketing process, the concentrating of manufacturing, greater diversification, increased international competition, have in turn speeded up product improvements, product innovations and new product introductions. The stakes are high, the failures costly.
Design is the patterning and planning of any act toward a desired, foreseeable end... any attempt to separate design, to make it a thing-by-itself works, counter to the fact that design is the primary underlying matrix of life.
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
Psychoanalytic theory is the most stupendous intellectual confidence trick of the twentieth century and a terminal product as well-something akin to a dinosaur or zeppelin in the history of ideas, a vast structure of radically unsound design and with no posterity.
I have a long list of how people call me: 'The Prince of Design,' 'Beethoven of Design,' 'the Dutch Prince of Design' and the list goes on and on and on... and also the 'Lady Gaga of Design!' I am fine with it. I think she is an amazing character who has innovated the music scene and is respected by so many people; she is surprising.
One thing about costume design - and I think design in general - but especially costume design, is people have a misconception that it's very glamorous work. — © Colleen Atwood
One thing about costume design - and I think design in general - but especially costume design, is people have a misconception that it's very glamorous work.
There's so many ways of making product design easier, more efficient, quicker. People are now taking DNA from cows and growing leather. The implications of that, in what it has from a grain standpoint, are enormous.
Design acknowledges change. Its meaning encompasses change in our times. To design is to 'create order and to function according to a plan.' The notion of change and design move along the same path.
Process innovation is different from product innovation. It's about how do you create a new product or develop a new product or manufacture a new product, but not a new product itself?
An image is not simply a trademark, a design, a slogan or an easily remembered picture. It is a studiously crafted personality profile of an individual, institution, corporation, product or service.
Function is fundamental to design, of course. If something doesn't work, it's a bad product, and I certainly get frustrated by things that aren't functional. But there has to be more than function. A house has to function, but if that's all it does, you don't love it.
No product is an island. A product is more than the product. It is a cohesive, integrated set of experiences. Think through all of the stages of a product or service - from initial intentions through final reflections, from first usage to help, service, and maintenance. Make them all work together seamlessly. That's systems thinking.
If you think of the product as a service, then the separate parts make no sense - the point of a product is to offer great experiences to its owner, which means that it offers a service. And that experience, that service, comprises the totality of its parts: The whole is indeed made up of all of the parts. The real value of a product consists of far more than the product's components.
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