Top 62 Warcraft Quotes & Sayings

Explore popular Warcraft quotes.
Last updated on November 21, 2024.
Well, the team that created 'Starcraft 2' is probably the most experienced real-time strategy team in the industry - there are members of that team who have worked on all our RTS games going back to 'Warcraft.'
Im a geek - I read fantasy novels, I play World of Warcraft, Im a massive gamer, I have Star Trek outfits.
Being a performer and recording artist and playing 'World of Warcraft' - that's a pretty time-intensive combination. — © Lights
Being a performer and recording artist and playing 'World of Warcraft' - that's a pretty time-intensive combination.
I sorta worked out a few years ago that one of my favorite things to do in 'World of Warcraft' is look for things, to just spend the time flying around searching.
Trying to make a movie like 'Warcraft,' and trying to do it in a unique way... you get killed by a death of 1,000 cuts.
'Warcraft' by its very nature is epic in scale.
Screw that, the questionn at hand is what's your major?" Oded said. "Because let me tell you right now, any answer other than World of Warcraft or Advanced Ninja Studies will not be accepted.
As far as depths of geekiness... I have more friends in World of Warcraft than I do in real life!
Never angrily rant into your web cam. While smashing a keyboard in half over a game of 'World of Warcraft' may seem totally justified in your head, to the rest of the known universe you look like a raging psychopath.
I think 'World of Warcraft' shows that people today still like a good fantasy hack and slash game. I always thought that a lot of computer fantasy games leapt into complex party-based play somewhat prematurely.
'Warcraft' has always had a far higher percentage of women players than a lot of other games. It has always been a very welcoming environment for women.
This is what really makes me happy: the whole story of 'Warcraft' and the lore behind it.
There are people who have formed guilds in 'World of Warcraft' who may have played together for years before actually meeting, but because of the adventures they had together, they formed really deep-rooted friendships.
The humanitarian developers behind World of Warcraft have also discovered a way to bribe gamers into turning off their computers and going outside. If you log off for a few days, your character will be more rested when you resume playing, a mode that temporarily speeds up your leveling.
The analogy I use is that 'World of Warcraft' is like going to the mall: you see a ton of people there, but you don't really want to interact with them; you just want to know you're part of the human race. And if you get in trouble, you'll know someone else is there.
The feeling that makes 'Warcraft' work as a game is that feeling that heroism can come out of anything or anyone.
Sure, when you think 'World of Warcraft,' you might picture the nerdier set - those who may have sacrificed hygiene and sleep to reach one more experience level. But the truth is that 'WoW' is populated with players of all sorts of backgrounds, from rural housewives to NFL punters.
One of the things I think is unique and signature about Blizzard is that whenever they do their games, and with Warcraft in particular, they take the things they love and put a twist on it. They showed that heroes can come from the most unexpected places, and as a player, you can play as a hero, on all sides.
At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game accessible to the wider audience.
I have to avoid things like 'World of Warcraft' or 'Minecraft', otherwise I'd never get any work done. — © Ernest Cline
I have to avoid things like 'World of Warcraft' or 'Minecraft', otherwise I'd never get any work done.
I was always an MMO fan. I'm playing 'World of Warcraft' in the clubhouse, and J.D. Drew and Coco Crisp saw me playing. They came over and got interested, and they wound up creating accounts.
I would never do a commercial for something that is embarrassing, and I think that people maybe have a different perspective on what is embarrassing or not. Some people think doing a Revlon hair commercial is really cool. To me, that's embarrassing, but World of Warcraft - not embarrassing, very cool.
'Warcraft' is going to be a period of my life I treasure and loathe at the same time.
The audience for 'World of Warcraft' is a pretty committed group of players.
I don't think consoles are necessarily our best opportunity for 'World of Warcraft.'
You want stealth? Be a rogue in 'World of Warcraft'.
I'm really good at World of Warcraft. Like, crazy good. Put me in front of a computer and it's like I enter some other universe.
The thing is that Warcraft has so much story available to it. For the fans, there are some key stories they really want to see on screen. I won't be doing those.
I'm a huge gamer! I love playing 'World of Warcraft.' It helps me wind down and escape reality for a few.
It may seem like sort of a waste of time to play 'World of Warcraft' with your son. But you're actually interacting with each other. You're solving problems. They may seem like simple problems, but you're solving them. You're posed with challenges that you have to overcome. You're on a quest to gain certain capabilities.
A lot of the successful Blizzard games that you know actually grew out of failed projects. That was the case with 'World of Warcraft.' We canceled a project and decided to work on that one.
I was a 'Warcraft' player myself, and when I pitched my take on the film, they said right away, 'That is a player. That is the game.' So I've had their support from the very beginning.
One of the things I think is unique and signature about Blizzard is that whenever they do their games, and with 'Warcraft' in particular, they take the things they love and put a twist on it. They showed that heroes can come from the most unexpected places, and as a player, you can play as a hero, on all sides.
There's a building kit for simple games. But more advanced users can program complex things with our script capabilities, which is built on Lua - the same language used in World of Warcraft.
We looked at the sales of 'Warcraft III,' which at the time was the bestselling PC game of all time, and we said, 'That's got to be our ceiling.' We were wrong.
When you think about 'World of Warcraft' as a social network, and you think about the future version of Battle.net as Blizzard's social network, then you wanna stay connected to your social network.
As our players have become more experienced playing 'World of Warcraft' over many years, they have become much better and much faster at consuming content.
I have to work with the team at Blizzard and the producers on the film and convince them that, as a fan, I have a unique and hopefully entertaining way of taking people through the first contact story, which is really what sets up 'Warcraft' for everyone else.
Most strikingly, 'World of Warcraft' allows you to live a veritable second life. Girls can pretend to be boys; boys can pretend to be girls; human accountants can pretend to be elven mages.
When it was time to talk about Warcraft we took our time, we knew what the story was going to be, we had a field general in Duncan Jones. Same thing with Godzilla, we kind of measured twice, cut once.
When I'm telling stories of my video game days, when I was a really hardcore MMO player, I played 'EverQuest' for two years and played 'World of Warcraft' and several other games for the last ten years or so... 95% of the stories I'll tell you are 'EverQuest.'
I would never do a commercial for something that is embarrassing, and I think that people maybe have a different perspective on what is embarrassing or not. Some people think doing a Revlon hair commercial is really cool. To me, that's embarrassing, but World of Warcraft: not embarrassing, very cool.
I first started in tech when one of my friends and I decided it was a good opportunity to start a company while we were in school because we had almost no opportunity cost. Our opportunity cost was playing 'World of Warcraft' and drinking beer. We thought it was a good time to try something.
With 'World of Warcraft,' I like the potential for wasting time. — © Kristian Nairn
With 'World of Warcraft,' I like the potential for wasting time.
It was controversial when we were settling on what the races should be in 'Warcraft 3!'
I have more friends in 'World of Warcraft' than I do in real life!
I played a little bit of 'City of Heroes' - they have a really great character generation system. I was pretty impressed with that. I played 'World of Warcraft' with my kids. That's a lot of fun.
The great thing about 'World Of Warcraft' is that you can sit down in your lunch hour and do a couple of quests and still feel like you've had a meaningful experience, rather than it feeling like you've got a second career.
Hopefully, if I have done my job right, people will want to know and see more! There is certainly plenty more to tell. I would love to be part of that process of expanding on the lore that makes up Warcraft, but it will all depend on what you, the audience, think of our first film!
I play 'World of Warcraft,' which means I end up hanging out with teenage boys a lot.
A lot of games that preceded 'Warcraft' made the assumption that this type of game wouldn't appeal outside the hard-core audience, so that's what they targeted. We thought this type of game could appeal to more people if we made it easier to use.
I don't play online games. 'Warcraft,' I've played that, but I mainly play action games.
I can't believe he took you to an actual resteraunt. I assumed his idea od a date would be making you watch him play World of Warcraft with his nerd friends.
We'd always felt that it would be cool to put the player into the world of 'Warcraft' as a single character, exploring the land and meeting other players, but it really wasn't until 1999 that we thought it was feasible to do it.
I certainly knew of 'World of Warcraft'; I had never actually played because I knew that if I started playing, I would never get any work done - because it would just totally absorb me.
'World of Warcraft' was not always a smooth situation. People who played 'World of Warcraft' during the first year can attest to that. — © Michael Morhaime
'World of Warcraft' was not always a smooth situation. People who played 'World of Warcraft' during the first year can attest to that.
I'm a geek - I read fantasy novels, I play 'World of Warcraft,' I'm a massive gamer, I have 'Star Trek' outfits.
The humanitarian developers behind World of Warcraft have also discovered a way to bribe gamers into turning off their computers and going outside. If you log off for a few days, your character will be more 'rested' when you resume playing, a mode that temporarily speeds up your leveling.
People have been playing versions of 'World of Warcraft' since 1994, and it's still the world's leading subscription-based MMO.
It [World of Warcraft] is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb.
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