A Quote by David Bolinsky

I learned how to do stop-frame animation and I experimented with that a lot and pretty much that was my mode of animating through high school. — © David Bolinsky
I learned how to do stop-frame animation and I experimented with that a lot and pretty much that was my mode of animating through high school.
When you're animating a music video, you have to animate to some set music. You're somewhat restricted by that, but you're also inspired by that. The animation becomes secondary if you're animating to a music video. Either way, it's important. Music has really helped my animation, that's for sure.
I went to public high school in Scottsdale, Arizona, and I certainly wore a lot of makeup in high school. I experimented with a cat eye for a semester, and then, you know, a strong red lip because Courtney Love in Hole was all the rage.
If you ask anyone in animation, how long they've been into animation, they'll pretty much always tell you that it's since they can remember, and I'm no exception.
Pretty much everyone hates high school. It's a measure of your humanity, I suspect. If you enjoyed high school, you were probably a psychopath or a cheerleader. Or possibly both. Those things aren't mutually exclusive, you know. I've tried to block out the memory of my high school years, but no matter how hard you try, it's always with you, like an unwanted hitchhiker. Or herpes. I assume.
My middle school experience was pretty hellish. There was a lot of negativity, a lot of bullying and a lot of insecurity. It was the reason I ended up going to my arts high school because I was pretty bullied.
Most of the stuff I learned to play, I learned in high school. I had a band in high school, a jazz-fusion thing, and I was the keyboard player. I was interested in how the instruments worked and the theory behind playing with them.
High school was interesting. For a lot of people, high school was just a big social experiment, and I think the value of high school was not so much learning how to be a great student... but I think it's learning how to interact with people and be social. I would say that in that endeavor, I completely failed.
The struggle through the grief was a huge growing process for me. There were gifts that came from it. I learned a lot about myself. I got into a mode very much like my father's own mode of seeking - seeking solutions, seeking teachers, seeking information - to try to alleviate my own suffering.
I went to a local high school in Lancaster. Not much I can say about it; it was pretty much your typical public high school back in Pennsylvania.
When I was in high school I experimented sexually. The experiment was to never have sex with anybody no matter how hard I tried. Success! Hypothesis confirmed.
I really love animation as a storytelling medium, whether it's traditional, cel animation, or CG, or stop motion, which is more our studio's area of focus. But I find that the creatives behind any kind of animation are typically very similar, and so regardless of what aesthetic they use to realize their vision, I'm usually pretty into it.
I learned how to be a pro, I learned how to win, I learned about building relationships with your teammates; it goes beyond basketball. I pretty much learned everything I know from OKC.
I didn't go to business school. I actually didn't even graduate high school. I ended up with a GED. So everything that I've learned in business, I've learned through experience.
If you can't be pretty, you have to learn to make yourself attractive. I found that all the pretty girls I went to high school with came to middle age as frumps, because they just got by with their pretty faces, so they never developed anything. They never learned how to be interesting. But if you are bereft of certain things, you have to make up for them in certain ways. Don't you think?
The one thing that seems to be consistent through all my work that I like, and I experimented a lot, is the viewer is allowed to meditate on something that normally we don't stop and stare at, whether it's people or a cactus.
If you ask anyone in animation, how long they've been into animation, they'll pretty much always tell you that it's since they can remember, and I'm no exception. I've always just loved drawing and loved cartoons.
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