A Quote by Nicholas Ozeki

A filmmaker has to have great vision in order to tell a compelling story that is both distinctive and stylistic. I remember playing all movies in my head hundreds of times before they were ever made. You have to see it in your imagination. It has to be real to you.
You see, Dash -- I was never the girl in your head. And you were never the boy in my head. I think we both knew that. It's only when we try to make the girl or boy in our head real that the true trouble comes. I did that with Carlos, and it was a bad failure. Be careful what you're doing, because no one is ever who you want them to be. And the less you really know them, the more likely you are to confuse them with the girl or boy in your head.
I was an audience member before I'm a filmmaker. All I've tried to do as a filmmaker was to make movies I want to see.
Real power is having the ability and the resources to tell an amazing story or to say 'yes' to a filmmaker and change not only the filmmaker's life but the world.
You can't plan for people to like your movies. I knew that people were not going to run in droves to the theater for the 'In the Valley of Elah.' I knew they might not want to see it, but I still had to the movie; I felt very strongly about it. Wanting to keep telling a good story is what you want to do, a compelling story.
I thought I understood the story very well, because I've lived with it for so long. But movies change and take on a life of their own once they start to be made, and you have to keep your eye on the real ball, not the ball that's in your head.
It takes great skill to tell a compelling story in under 60 seconds. These five directors have mastered the format, using their talent, craft and imagination to provide us with some of the most innovative filmmaking out there today.
We always have visions, before a thing is made real. When we realize that although the vision is real, it is not real in us, then is the time that Satan comes in with his temptations, and we are apt to say that it is no use to go on. Instead of the vision becoming real, there has come the valley of humiliation.
It's funny: as a director, there are movies you make because you're passionate about getting your vision across, and you know that you're vision is different than anybody else. In those cases, you take the plunge, and it works, or it doesn't. You make the stylistic choices based on how you feel about the material.
We, at one point, had such great villains with shades of grey and a compelling story around them. But Bollywood did see a decline when villains were nothing but aimless goons who had no real purpose to them.
I've found great virtue in two-thirds of the way into the message; right before I'm really want to nail home a point, pausing to tell a joke or to tell a light-hearted story, because I know my audience has been working with me now for 20 or 25 minutes. And if I can get them to laugh, get oxygen into their system, it wakes up those who might be sleeping, so there's something about using a story to draw people back in right before you drive home your final point. In that case I think it's real legitimate just to use a story for story's sake.
I'm still asked a great deal about 'The Wicker Man' because it's become one of the great cult movies of all time. That's the story of my career, really, making cult movies. And I've always said it's the best film I've ever made.
Creators, makers of the new, can never become obsolete, for in the arts there is no correct answer. The story of discoverers could be told in simple chronological order, since the latest science replaces what went before. But the arts are another story- a story of infinite addition. We must find order in the random flexings of the imagination.
Tell the story that's been growing in your heart, the characters you can't keep out of your head, the tale story that speaks to you, that pops into your head during your daily commute, that wakes you up in the morning.
You ever watch a football game and get totally into it? Why? It's not a real battle. It's just a game somebody made up. So how can you take it seriously? Or, you ever see a movie that made your heart about jump out of your chest? Or one that made you cry? Why? It wasn't real. You ever look at a photo of food that made your mouth water? Why? You can't eat the picture. . . . . . Same thing with water towers and God. I don't have to be a believer to be serious about my religion.
A chief cause of unhappiness is what I call mental movies. Mental movies are a misuse of the imagination. You know how it goes. You have a painful experience with someone, then run it over and over in your mind. You visualize what you said, what he did, how you both felt. As awful as it is, you feel compelled to repeat the film day and night. It is as if you were locked inside a theatre playing a horrible movie.
I've made movies that were adaptations and I've been kind of frustrated by the process because, you know that old axiom, 'It's never as good as the book'? It's often true because nothing competes with your own imagination. When you're reading a book and you imagine something in your head, nothing's going to compete with that.
This site uses cookies to ensure you get the best experience. More info...
Got it!