If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market.
Celebrity has become, for better or worse, an art form. An artist can use themselves as a medium to become a celebrity as a walking work of art.
People will come to your site because you have good compelling content. You need to hit it from all angles: blog posts, articles, graphs, data, infographics, interactive content - even short pictures when you Tweet.
With the help of personal introductions by Andrew Carnegie, diligence and an absolute burning desire to teach the world how to become successful, Napoleon Hill devoted nearly his entire adult lifetime creating practical content entrepreneurs need to become successful.
I think celebrity has become almost normalized. I feel like we all live our lives in a pale imitation of celebrity. With Facebook, we choose a photo that is not too good a photo - we're more arch than that. We're our own celebrity publicists. We understand it so innately.
The star is the ultimate American verification of Jean-Jacques Rousseau's Emile. His mere existence proves the perfectability of any man or woman. Oh wonderful pliability of human nature, in a society where anyone can become a celebrity! And where any celebrity . . . may become a star!
Actors have become much more savvy about the nature of television celebrity these days. We were not. The kind of celebrity culture that exists now didn't exist in the 1980s.
With a very small team you can create compelling content and reach a large audience.
Fame often comes to those who are thinking about something else, whereas celebrity comes to those who think about nothing else. Celebrity is, if you like, a forgery of fame: it has the form but lacks the content.
I believe that the brain has evolved over millions of years to be responsive to different kinds of content in the world. Language content, musical content, spatial content, numerical content, etc.
To me, there are two types of celebrity: there's good celebrity - people that are attracted to the food and working and trying to create something great - and then there's bad celebrity - those who are working on being a celebrity.
Ultimately, going into the consumer market, we really need outstanding content. That was the goal: if we can get the developer kit out at a low enough cost point, then hopefully a lot of developers would show up and start creating content.
Happiness is dangerous. If you're happy, you're content, and if you're content, you can become complacent.
The thing that excites me most technologically is the ability to use VR not just for games and displaying our content, but also for creating that content. We're putting a lot of thought into what the Unreal Engine editor looks like as a VR application.
Nobody will have control of the media in the future, because user-generated content is going to become the major content.
We believe content relationships are compelling draws even where paid-TV-provided guides are prevalent, such as here in the United States.